Age of wonders 3 max number of heroes3/16/2024 Originally posted by Iguana-on-a-stick:The other restriction is that the hero pool is finite. So in a large game with a lot of players and a lot of heroes per player, it's quite possible you will not get another Dreadnought hero because all the dreadnought heroes have already spawned.įinally, there is one exception: a necromancer player will always start with a necromancer hero. The other restriction is that the hero pool is finite. (So if you're playing Goblins and conquer an Orc city, you can now get random Orc heroes too.) Which hero you get is completely random, except if you turn on "random heroes match player race" in which case the hero must belong to one of the races in your empire. (It is possible to go over the limit by using charm/convert style abilities, but if you do no random heroes will show up anymore, and you cannot use the resurrect hero spell, until you're under the limit again.) If you lose or dismiss a hero for any reason, you go under the limit and random heroes can appear again. The value of Ghoul units is divided by a factor to represent their relative weakness (so you get more Ghoul units than normal units at equivalent Starting unit strength): 1.3 for Weak and Normal Starting unit, and 1.1 for Strong and Battle Starting unit.Every X turn one of the available heroes will spawn at one of your cities, as long as you're under the hero limit. (+] value of the unit]*2)*0.9 (so you can get slightly more units costing only than what the value of 160 for Weak starting unit would let you expect for instance) *: the value is calculated through this formula: Maximum number of units (+ 1 racial Cavalry) The AI players receive additional starting units at higher difficulties (Lord and higher). In any case, each player will receive his racial Cavalry unit. "Starting units" defines the strength of the units each player will start with on turn 1. Whenever a new a game is started, many settings can be tweaked to adjust the game to your preferences.
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