![]() So if the monster design/AI in the original Dogma is like DMC1, then the monster design/AI in DDO is like DMC3. It also seems like monsters have way less attack patterns now.It just takes away all the momentum you build up, and it makes the fight very repetitive and annoying. Boss fights are such a drag because you have to latch on and pull on them. The biggest dealbreaker for me is the hump/tug mechanic on bosses.The music is about 90% as good as the original.There are a lot of augment combinations and general things to upgrade for your character.In DDO, each class is pretty specialized, for better or worse. In the original Dogma, each class is very standalone and semi-hybrid. And you can only equip 4 skills as far as I know.īut, there are some major overhauls to the game. I just love the concept and world of Dogma.Īnyways, you can't climb an ox. The reason why I kept playing though was because I just wanted more and new Dogma content. It doesn't feel the same for some reason. Please note that this subreddit is not affiliated with Sony or any of its subsidiaries. Result: GameName Spoiler: spoiler text here Legacy Platforms: PS3 - PS2 - PS1 - PSP Spoiler Formatting ![]() PlayStation: Vue - TV - Wallpapers & Themes PS4: Pro - Deals - Banners - Mods - Clans (For other subreddit filters, click here. Media FilterĬurrently Visible Currently Hidden For complete and detailed rule descriptions, click here. Rules 1-3 apply to comments, all rules apply to posts. Giveaways and Surveys have to go through mod approval.ĭon't post spam, self-promotion, or let's play videos. Some content is only allowed on weekends, like Screenshots, Short Game Clips, Original Content and PS4-related pictures. Official game media must come from official sources.įlair your posts, mention the game in the title when necessary.Īll suggestions require means to cause change.ĭo not submit low quality content. Do not discuss hacking, piracy, unofficial deals (especially grey market), and requests to account/game share.Īll spoilers and NSFW content must be properly marked. ![]()
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