Quest of Dungeons instaling3/12/2024 There's no denying that they made the Forest Temple easier. They did move all those annoying claw things into one room, though, and didn't force you to carry Ruto very far at all. When I heard a cow mooing (knowing that cows were switches) and saw oddly placed rocks that Navi turned green over. and it usually involved rocks in a place you couldn't reach, hiding a switch. It COULD be hard if you didn't think to use Bombchus (or find them from one of the cow switches), but that was my first instinct because of the fact that I used to spend a lot of time imagining what a puzzle involving Bombchus might look like if they made one. The Blade Trap room is actually easier, because all the traps are removed, and it has three blocks where all you have to do is move them so you can light three torches that are clearly at the perfect height to reach with those blocks. Overall, it's not really any harder than normal, especially since they removed a lot of random Keese. The Deku Tree was definitely harder than the original, I have to give them that.ĭodongo's Cavern actually seems easier because you can get up to the second level early on, and then it's just a matter of traversing the dungeon in reverse to get all the items. even without a walkthrough! So far, it really feels like they removed the more frustrating aspects of the game and replaced them with simple puzzles. I've been playing through Master Quest recently, and I've been breezing through the dungeons.
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